/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __GAME_HPP__
#define __GAME_HPP__

#include <SDL/SDL.h>
#include <string>
#include <NonCopyable.hpp>

namespace Thing 
{
    namespace Video
    {
        struct VideoMode;
        struct VideoManager;
    }

    namespace Events
    {
        struct EventManager;
    }

    class Game : public Utils::NonCopyable 
    {
    public:
        Game(int argc, char* argv[]);
        ~Game();

        int exec();

        virtual void setName(const std::string& app_name);
        virtual void update();
        virtual void initialize(const Video::VideoMode& vmode);
        
        virtual void setFocus(bool focus) { _focus = focus; }
        virtual void quit() { _is_running = false; }

    private:
        bool          _is_running;
        bool          _focus;
        std::string   _app_name;
        Video::VideoManager  *_video_manager;
        Events::EventManager *_event_manager;
    };
} 

#endif /* __APPLICATION_HPP__ */
